Dungeons are a little more maze-like, but don’t offer much more of a challenge. The placement is so formulaic you’ll almost know where the “hidden” items are just by spotting the patterns. Many items are invisible, but when you get close an exclamation mark will pop up meaning you’ve found something. However, outside of the towns and cities most are fairly small and uncomplicated biomes which hide chests and other items. When you unlock the world map (more on that later), you will travel between numerous regions. The first couple of hours act as a starter area, to get you used to the basics before the game opens up properly. There are wild monsters roaming the land that will trigger a turn based battle sequence if they spot you. In terms of the structure, you and the gang set out to explore the big wide world, occasionally coming across settlements along the way. On a few occasions it’s clearly the same foundation with a different skin slapped on. However there’s plenty of repetition both in the environment design and enemy design. There’s a mix of colourful, pretty visuals with a low poly graphical style that also harks back to old school RPGs. That JRPG feel runs through the look of the game as well as its gameplay structure. It’s evident early doors that Noob – The Factionless is inspired by games such as Dragon Quest and Pokemon. There’s ancient forces looking to plunge the world into peril, and it’s up to you and the gang to stop them. In terms of the wider narrative, it’s pretty standard stuff. It is prone to borrowing a few ideas from other RPGs too, whilst remaining very self aware of the genre it is set in (I believe the kids these days call it ‘meta’). Noob – The Factionless is crammed full of pop culture references, along with nods to other video games.
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